Be careful of guards, though! When you steal the chest, let the Thief do it, or a "thief hybrid" character with Dexterity 99 (Illusionist, Alchemist, Barbarian).Įxotic arms Information from Sosaria Town NES port: Instead of the "Dig" command, you can find the "Gold Pick" in a treasure chest (the very left) in the guild.Don't bother spending too much on armor, since the Exotic Armor is pretty easy to find and can be equipped by every profession. More advanced weapons can only be found in the town of Dawn. You can buy some basic weapons from the many towns. More important, in the lower right corner are three guys, each with important clues about Exotic weapons. In the NES port, there is a savegame inn, too. Dawn's weapon shop has far better weapons for sale than in other towns, but they are more expensive, of course. The Weaponsmith and the Armourer are worthy of note, as in addition to the mundane stock sold by their counterparts elsewhere, they forge and sell items of Magic. Within the towne are all services: a healer, an oracle, a grocery, the Thieves Guild, a stable, and the Ballyhoo Pub. Services: Armor shop, Weapon shop, Horse stables, Guild, Pub, Grocery store, Healer, Oracle (NES: Inn) When both Trammel and Felucca are new, then shall Dawn appear before you.Īlternatively, you can find this town by walking four steps north and nine steps west of Montor West. Start from the Castle of Lord British, walk west 7 leagues, then south 35 leagues into the forests to the south. "You may be busy fighting against Exodus, but remember to go to the prison. "Have you ever heard about the Mystic Armor?ĭawn is a mysterious town that appears in the forest." "The conjunction of the moons finds link!" In the NES port the final hint went missing (see the bottom line). The exact coordinates of its location can only be learned after you obtained the mark of fire in one of the Dungeons. Version 2.00 introduces a completely new dungeon, accessible from the hidden continent of Ambrosia.Hidden within the Depths of the Forest, and concealed with Powerful Magic, the City of Dawn can be reached be travelling west from Montor West. Version 1.01 and later include an optional, alternative font which is based on the Commodore 64 version of Ultima V. This includes one important clue that had been infamously “removed” (but was actually present in ROM, just not referenced). Numerous typos and inconsistencies in the game’s text/dialogues have also been fixed, and many dialogue lines that were present but not accessible in the original release have been re-instated. The combat AI has also been improved, and changes have been introduced to better differentiate the 11 professions and 5 races, including “special abilities” such as critical hits for high level Thieves and extra melee damage for Barbarians.Īlmost all the enemies that were present in the computer versions of the game have been added, including Chests (only in Castle Death), Wizards and the Orcus. Defeating monsters found in more dangerous locations such as dungeons is also more rewarding as it provides better loot and more XP. Many aspect of the gameplay have been slightly altered to make grinding at lower levels unnecessary, and level progression more rewarding. It is still possible to pass a turn by pressing B before selecting any action. pressing B at magic spell selection, or selecting Magic on a character that is not capable of casting spells) will not forfeit that character’s turn. Most notably, cancelling an action during combat (e.g. The interface has been improved within the limitation of the game engine, introducing Quality-Of-Life changes that reduce some of the frustration with the original release. Sprites, backgrounds and UI elements have been redrawn using later entries in the series as a reference. An almost complete overhaul of this classic RPG, aimed at improving the game without compromising its original appeal and charm.
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